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To use APIs introduced in Android 2.3.3 in your application,you need compile the application against the Android library that is provided inthe Android 2.3.3 SDK platform. Depending on your needs, you might also need to add an android:minSdkVersion="10"attribute to the element in the application'smanifest. If your application is designed to run only on Android 2.3 and higher,declaring the attribute prevents the application from being installed on earlierversions of the platform.
Probably this is due to broken download of gradle , I too had this problem :+ Download the latest gradle zip from : + Extract the folder and replace with the folder in android_studio(where you installed it)/gradle/the_existing_gradle_folderHope this helps. Thanks !
This version is compatible with 2.30 through 2.33 (and has no breaking changes with 2.29). It includes a lot of bug fixes (listed here) and many new features! You can find an overview of new features with screenshots at the end of this message, and the detailed list in Jira here.
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The second method is suitable if you want to minimize the size of your APK, and can be selected by opening the Run settings of your project, expanding Deploy Configurations and removing the tick from the Use local Qt libraries check box. In this case, your application will have an external dependency called Ministro. If a user downloads your application, and it is the first application on their device to depend on Ministro, they will be asked to install it before they can run your application. Ministro downloads Qt libraries from a repository of your choice. The repository URL can be set by editing the file android/res/values/libs.xml which is created by Qt Creator when configuring your project. Ministro will then serve as a central repository for Qt libraries, and several apps can share the libraries to limit the amount of duplication. Note that using this deployment method requires a repository for the libraries you want to distribute.
Qt for Android provides a special, virtual file system which is based on the assets mechanism in Android. Files that are put under assets in the android folder created by Qt Creator, will be packaged as part of your application package. These can be accessed in Qt by prefixing the paths with assets:/. For instance, to access the image logo.png in the folder assets/images, you can use QPixmap("assets:/images/logo.png"). 2b1af7f3a8